Thursday, June 26, 2014

Welcome to Jurassic Park: Fossils of Gen IV-VI


Jurassic World
The Tour Completed

Yesterday we started our tour of fossil Pokemon by looking at Omastar, Kabutops, Aerodactyl and its mega evolution, Armaldo, and Cradily.  Today, we finish our journey by looking at the rest of them.  Let’s get started!

Rampardos


Base Stats
HP: 97
Attack: 165
Defense: 60
Special Attack: 65
Special Defense: 50
Speed: 58




Abilities
Mold Breaker: Moves can be used regardless of Abilities.
Sheer Force (Hidden Ability): Attacks gain power, but lose their secondary effect.

There are Pokémon with decent Attack stats. There are Pokémon with great Attack stats. There are Pokémon with ridiculous Attack stats. And then, and only then, there is Rampardos. Sporting a mind-blowing 165 base Attack and absolutely no other noteworthy stats, the Pachycephalosaurus Pokémon was made to do one thing- Head Smash its way to victory. Head Smash, its signature move, is a 150 base power STAB Rock type move for it to nuke anything it wants. Don't get me wrong, the Skull Fossil is dangerous, but far from a good Pokémon. Its low Speed and defenses make it difficult to utilize its strength to the fullest, but make no mistake- if it gets a good switch in, it will Head Smash its way through absolutely everything.

The Skull Fossil
Rampardos
Hold Item: Choice Band
Nature: Adamant
EVs: 252 Attack, 252 Speed, 4 HP
Head Smash
Crunch
Superpower
Zen Headbutt

This is it. This is the max Attack Choice Band set we've all been waiting for. It is so powerful that even bulky Pokémon that resist it are still 2HKO'd by Head Smash.

252+ Atk Choice Band Mold Breaker Rampardos Head Smash vs. 252 HP / 0 Def Golem: 192-226 (52.7 - 62%) -- guaranteed 2HKO. 

The funny thing about this set though is that you use the threat of Head Smash to draw these Pokémon out and ultimately use Band Superpower to defeat them- using Mold Breaker to OHKO even through Sturdy. Like any choice set, this is all about prediction. However, Head Smash's power cannot be understated and can bust through even the most powerful wall. Because of Rampardos's pathetic defenses, it appreciates dual screens support to survive even weak hits. It’s also susceptible to many types of priority, but if played to its way-overpowered strengths, Rampardos will be rewarding, and fun, to use.

Bastiodon


Base Stats
HP: 60
Attack: 52
Defense: 168
Special Attack: 47
Special Defense: 138
Speed: 30




Abilities
Sturdy: The Pokémon is protected against OHKO attacks.
Soundproof (Hidden Ability): Gives full immunity to all sound-based moves.

STORM THE BASTILLE! And that is exactly what's going to happen if you use Bastiodon. Its name is a combination of the French Fort the “Bastille” and the Greek word for “tooth.” It's literally a Wall Dinosaur. The binary opposition of the offensively inclined Rampardos, Bastiodon has almost no attacking stats and titanic defensive stats. Not unlike the actual Titanic, Bastiodon was made to be unsinkable, but there was one flaw Game Freak didn't account for: hubris. With a Steel/Rock typing, it is x4 weak to both Fighting and Ground types, both of which can break their way right through this wall of a Pokémon. Additionally, it has a low HP stat and no form of recovery outside of Leftovers, meaning this Pokémon is not going to stand for more than a few hits. Our friend Rampardos can even use Mold Breaker to OHKO right through Sturdy. Simply speaking, this wall can be good at its job, but probably not for very long.

The Armor Fossil
Bastiodon
Hold Item: Leftovers
Nature: Careful
EVs: 252 Special Defense, 252 HP, 4 Defense
Stealth Rock
Magic Coat
Toxic
Roar

The purpose of Stealth Rock is obvious. Magic Coat is to reflect predicted status moves, hazards and Taunt. Toxic is to deal damage, because Bastiodon's attacking stats are too low to do it otherwise. Roar is to phaze set up sweepers. Bastiodon is a very straight forward defensive Pokémon who can do this very well, so long as you avoid Fighting-type Pokémon and Earthquake.

Carracosta


Base Stats
HP: 74
Attack: 108
Defense: 133
Special Attack: 83
Special Defense: 65
Speed: 32




Abilities
Solid Rock: Powers down super-effective moves.
Sturdy: The Pokémon is protected against OHKO attacks.
Swift Swim (Hidden Ability): Boosts the Pokémon's Speed in rain.

I like turtles. The prehistoric sea turtle functions very similarly to Omastar except on the physical side. Utilizing Shell Smash and an already high Attack stat, Carracosta can be incredibly powerful once set up. And the fun thing about this fossil Pokémon is that by utilizing a great Defense stat and Solid Rock, it has no trouble setting up. The biggest problem Carracosta has is its 32 base speed. Even with a Shell Smash, it can still be outsped by many Pokémon. Even so, this Pokémon is incredibly dangerous and should be prepared for.

The Cover Fossil
Carracosta
Hold Item: Life Orb
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
Shell Smash
Waterfall
Stone Edge
Aqua Jet

With a 108 Attack before setting up, the turtle fossil is nothing short of terrifying after a Shell Smash. Its STABs compliment each other very well and give it great neutral coverage, allowing it to use Aqua Jet for killer priority. Bulky Grass types are still a problem for Carracosta, but once they're out of the way this Pokémon is very easy to use: set up with Shell Smash and go to town with the appropriate STAB.

Archeops


Base Stats
HP: 75
Attack: 140
Defense: 65
Special Attack: 112
Special Defense: 65
Speed: 110




Ability
Defeatist: Lowers stats when HP becomes half or less.

According to the Pokedex, Archeops is the First Bird Pokémon, but it really should be called the Defeatist Pokémon. Archeops should be in the Overused tier with offensive stats like it has (140/112/110) but thanks to its ability Defeatist, it is stuck in lower tiers. But down in lower tiers it is free to use its high offenses unrivaled. It has poor defenses and needs Stealth Rock to be off the field to operate well, but do not underestimate this bird. If you do, it will be the Defeater Pokémon.

The Plume Fossil
Archeops
Hold Item: None
Nature: Jolly/Naive
EVs: 252 Speed, 252 Attack, 4 HP/Special Attack
Acrobatics
Stone Edge
Earthquake/Earth Power
Roost/Head Smash

Acrobatics is Archeops' best Flying-type STAB option, and because the Flying Gem is not yet released in Gen VI, Archeops' best route is to forfeit an item. If you’re thinking Weakness Policy is a good idea, don't bet on it. Archeops' defenses are too weak to survive that kind of nonsense. Stone Edge is a good secondary STAB and has good coverage alongside Acrobatics. Earthquake/Earth Power gives good coverage for hitting Steel types that resist its STAB moves. Note that most Steel types have a higher Defense than Special Defense, so it really is not a bad option. Be aware that if you choose Earth Power you should switch to a Naive nature, and switch the HP EVs to Special Attack. Roost and Head Smash are slashed with each other but actually offer totally different play styles. Roost is to prolong Archeops' lifespan and prevent it from going into Defeatist range for as long as possible. Head Smash, on the other hand, is so that once your Attack is halved from Defeatist, you can still hit hard with a high powered STAB move (and likely faint in the process - who cares, it was going down eventually anyway).

Tyrantrum


Base Stats
HP: 82
Attack: 121
Defense: 119
Special Attack: 69
Special Defense: 59
Speed: 71




Abilities
Strong Jaw: The Pokémon's strong jaw gives it tremendous biting power.
Rock Head (Hidden Ability - Not Available): Protects the Pokémon from recoil damage.

Tyrantrum speaks to the child inside me - inside all of us. Game Freak must have said to themselves this generation, “Let's make a really freaking awesome Tyrannosaurus Pokémon,” and then did just that. And this T-Rex does not want to be fed; it wants to hunt. Because of its Rock/Dragon typing, it can and will do just that. With a high Attack stat, usable Speed and bulk, this dinosaur has all the tools it needs to succeed as a hunter.

The Jaw Fossil
Tyrantrum
Hold Item:Life Orb/Lum Berry
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
Rock Polish/Dragon Dance
Head Smash
Earthquake
Dragon Claw

This is a basic Dragon-type boosting set, albeit with a unique twist thanks to Tyrantrum's secondary Rock typing: Rock Polish. The Despot Pokémon's 71 base Speed can be patched up in one turn, and it will be free to attempt a sweep. Of course, this does not boost Tyrantrum's great Attack stat. If you want to do that, feel free to use Dragon Dance to boost both. Be wary though, you might need to use it twice in order to outspeed common threats. If you are using Rock Polish, Life Orb is probably the best item to maximize damage output. If you decide to use Dragon Dance, Lum Berry is the way to go to allow extra turns to set up. The downsides to this set come in the form of priority moves and Steel types. Tyrantrum will have a hard time getting around bulky Steel types, and is weak to two very common priority attacks (Bullet Punch and Mach Punch).

It’s worth pointing out that Tyrantrum’s unreleased ability is Rock Head, which would allow no recoil on Head Smash; a great combination to say the least. Too bad it's not available yet. Though they aren't mentioned on this set, Tyrantrum does get Crunch and the elemental fangs (Fire Fang, Ice Fang, Thunder Fang) to take advantage of Strong Jaw, but the coverage provided by them is inferior compared to the given set.

Aurorus


Base Stats
HP: 123
Attack: 77
Defense: 72
Special Attack: 99
Special Defense: 92
Speed: 58




Abilities
Refrigerate: Normal-type moves become Ice-type moves.
Snow Warning (Hidden Ability - Not Available): The Pokémon summons a hailstorm in battle.

There are a lot of weird Pokémon out there, and Aurorus would be a contender for one of the weirdest. I honestly don't know what to make of this thing. Immune to both Sandstorm and Hail, access to the coveted Bolt/Beam combination, dual screens, and a great offensive typing are some of the pros of this sauropod. Conversely, sub-par offensive and defensive stats, a comparatively shallow movepool, a horrendous defensive typing leaving it with a weakness to Stealth Rock and x4 weakness to Bullet Punch, Vacuum Wave and Mach Punch (and you thought Tyrantrum had it bad) are some of the cons. Here is my best guess at a set, but honestly, I’m really not 100% sure where to go with this fella.

The Sail Fossil
Aurorus
Hold Item: Choice Specs
Nature: Modest
EVs: 252 Special Attack, 252 HP, Special Defense
Nature Power*
Thunderbolt
Freeze Dry
Psychic

*In battling conditions, Nature Power is Tri-Attack which is Ice Type thanks to Aurorus' ability Refrigerate.

The main goal of this set is to capitalize on the Tundra Pokémon's usable Special Attack stat and great coverage. Nature Power is the go-to STAB because of the power provided by Refrigerate. Thunderbolt hits most Pokémon that resist Ice for either neutral or super-effective damage. Freeze Dry might seem redundant alongside Thunderbolt (which hits Water types super-effectively) and Nature Power (which is an Ice-type STAB), but it has more utility than you'd think. It hits Pokémon like Quagsire, Gastrodon, and Swampert for a surprising x4 super-effectiveness. Psychic is for nailing Fighting types that get too cocky and switch in.

It’s worth noting that Aurorus' unreleased Dream World ability is Snow Warning, which summons a Hail Storm that provides a perfect accuracy STAB Blizzard. Once the ability gets released, Blizzard will be the STAB move of choice.

And that's all of them!

I have one very important question: who caught all of my Jurassic Park references? Can you point them out? And of course, what's your favorite Fossil Pokémon? For me, it has been Aerodactyl since Gen I. And of course, these are just the basics. If you want me to go into more depth on any of these, just let me know on Facebook or in the comments.

Bringing you back to the Land Before Time,

- Alltheginjoints.


Wednesday, June 25, 2014

Welcome to Jurassic Park: Fossils of Gen I-III


World Tour of Fossil Pokémon
Part 1

Back when I was a kid, I knew I was going to be a paleontologist. I just knew it. Of course, I ended up becoming a filmmaker, but that’s beside the point. Dinosaurs and fossils have captured the imagination of all kinds of children around the world and because of this, it is no accident that fossil Pokémon continue to be a popular staple of the franchise. And so, on request, we’re going to look at the fossils of the Pokémon world.

All Rock types, fossils are one of the most interesting aspects of the Pokémon world. Brought back to life after being killed off by who knows what, these Pokémon are all different and each offers a distinct playing style. We here at SplashAttack are proud to present a quick analysis on all of them. Hold onto your butts everyone, because over the next two days we have 11 Pokémon to cover. Let's get started.

Omastar

Base Stats
HP: 70
Attack: 60
Defense: 125
Special Attack: 115
Special Defense: 70
Speed: 55




Abilities
Swift Swim: Boosts the Pokémon's Speed in rain.
Shell Armor: The Pokémon is protected against critical hits.
Weak Armor (Hidden Ability): When hit with physical attacks its Defense is lowered, but its Speed is increased.

The God of TwitchPlaysPokémon is the first fossil we are going to look at. Omastar is a tricky case. With all around good stats and movepool, it’s somewhat of a mystery why it does not see much usage in higher tiers. There are probably a few reasons, but the simple explanation is actually just that it’s just barely outclassed. Like many others, Omastar is a good Pokémon who has the same role as a Pokémon with slightly different stats or movepool. In this case, that Pokémon is Cloyster. All that being said, with good coverage and great stats, Omastar can be a very rewarding Pokémon to use in both lower and higher tiers.

(All Praise) The Helix Fossil
Omastar
Hold Item: Life Orb
Nature: Timid
EVs: 252 Speed, 252 Special Attack, 4 HP
Shell Smash
Hydro Pump
Ice Beam
Hidden Power Grass

Omastar is a great Shell Smash Pokémon. It has a high Defense and a usable Speed stat, giving it good chances to set up. And once it has, watch out. If you are not carrying a dedicated special wall, Omastar will wreck house. Hydro Pump, save for the accuracy, is a reliable STAB move with great power and good synergy with Ice Beam. Hidden Power Grass is for Water types that resist the aforementioned moves. Blissey and Chansey will be problems for this set, as will less common walls like Jellicent, so a Pokémon like Conkeldurr is great to pair with Omastar to muscle through them.

Kabutops


Base Stats
HP: 60
Attack: 115
Defense: 105
Special Attack: 65
Special Defense: 70
Speed: 80



Abilities
Swift Swim: Boosts the Pokémon's Speed in rain.
Battle Armor: The Pokémon is protected against critical hits.
Weak Armor (Hidden Ability): When hit with physical attacks its Defense is lowered, but its Speed is increased.

To the loyal patrons of TwitchPlaysPokémon, using Kabutops is nothing short of sacrilege. However, once you go the dark side, you'll learn that Kabutops, with a little rain support, is nothing short of terrifying. Using its good Attack stats, decent movepool, and great Ability, Kabutops is capable of ripping holes right through entire teams. While it may be difficult to find time to set up due to Kabutops' half-decent defenses, Kabutops can be surprisingly effective even against well-prepared teams.

The Dome Fossil
Kabutops
Hold Item: Life Orb
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
Swords Dance
Waterfall
Stone Edge
Aqua Jet/Low Kick

When I said this set can tear through entire teams, I wasn't kidding. With rain on the battlefield and a Swords Dance, this Pokémon can tear holes straight through any Pokémon it feels like - even would-be counters.

+2 252+ Atk Life Orb Kabutops Low Kick (100 BP) vs. 252 HP / 252+ Def Ferrothorn: 338-400 (96 - 113.6%) -- 75% chance to OHKO.

Pokémon who have Sturdy, like Skarmory, can survive a hit and phase with Whirlwind, but that only works once and relies on Stealth Rock not being up. That’s right, I said it. Kabutops has a 31% chance to OHKO Skarmory in rainy weather, and it’s a guaranteed 2KO even without it. Kabutops likes two kinds of support: Rain support (obviously) and Stealth Rock support. Politoad is the obvious candidate for rain, but Tornadus with Prankster Rain Dance gets an honorable mention - especially in combination with 100% accuracy Hurricane to take out the Grass and Fighting types which would give Kabutops so much trouble.

Aerodactyl


Base Stats/Mega Stats
HP: 80/80
Attack: 105/135
Defense: 65/85
Sp. Attack: 60/70
Sp. Def: 75/95
Speed: 130/150



Abilities
Rock Head: Protects the Pokémon from recoil damage.
Pressure: The Pokémon raises the foe's PP usage.
Unnerve (Hidden Ability): The opponent Pokémon will never use their held Berry while the Pokémon is in battle


Mega Ability
Tough Claws: Powers up moves that make direct contact.

Aerodactyl is my personal favorite fossil Pokémon. Blazing fast speed and a usable Attack make Aerodactyl an incredibly threatening Pokémon. The Fossil Pokémon can generally run two kinds of sets - a dedicated lead Stealth Rock setter and an attacking set utilizing its newfound mega evolution, both of which can be very effective. All is not peachy for the prehistoric reptile, though, as it has some of the least impressive defenses out there, especially for a Rock type. This is partially mitigated by its mega evolution, but not enough to be noteworthy. Either way, Aerodactyl may face a lot of competition in this new generation for a mega and team slot, but the dinosaur can still pull its weight.

Old Amber
Aerodactyl
Hold Item: Focus Sash
Nature: Jolly
EVs: 252 Speed, 252 Attack, 4 HP
Stealth Rock
Stone Edge
Earthquake
Taunt

With a ridiculously high 130 base speed and access to both Stealth Rock and Taunt, Aerodactyl is one of the best dedicated leads in the whole game, being capable of setting up Stealth Rock under almost any circumstance, fearing only Magic Bounce users like Espeon and Xatu. The strategy is simple: start with the Fossil Pokémon and use Stealth Rock. Once set up, use Stone Edge or Earthquake until you perish. It's pretty easy. Some would recommend changing the set slightly so that it’s Hasty Nature, 252 Speed, 156 Special Attack and 100 Attack with Fire Blast instead of Taunt. This also works as it baits and defeats the common Ferrothorn, Scizor, Skarmory, and the less-common Forretress, but this type of play style is more suited to last generation where dedicated leads were more obvious.

Ultimately, the choice is up to you. However, if you want Aerodactyl to play a more important attacking role, perhaps this set will be more to your liking:



Old Amberite
Aerodactyl
Hold Item: Aerodactylite
Nature: Jolly/Adamant
EVs: 252 Speed, 252 Attack, 4 HP
Stone Edge
Crunch
Earthquake
Aerial Ace/Hone Claws

Remember when I called Aerodactyl's 130 base Speed ridiculously high? Well, for its mega evolution, they gave the fossil Pokémon a 150 base Speed, which you might be thinking is a tad excessive. However, in combination with the improved Attack stat, Aerodactyl can function as a Choice Scarf user without a Choice Scarf. Yeah, it's that fast. Additionally, if your opponent thinks you are running the Stealth Rock set and switches to Espeon, they will be in for quite the surprise when they’re hit by a Tough Claws-boosted Crunch (which, for the record, is a guaranteed OHKO). The biggest problem with Mega Aerodactyl is that neither Stone Edge nor Earthquake receive a boost from Tough Claws and the Ability is kind of wasted on it. It does make Aerial Ace usable, as with STAB and Tough Claws it is more threatening, but you still might want to substitute for Hone Claws. Once boosted, there are not many Pokémon who would want to switch into Aerodactyl because of the increased Attack and the increased accuracy on Stone Edge. Just keep in mind that anything with Bullet Punch can, and probably will, make short work of Aerodactyl.

Armaldo

Base Stats
HP: 75
Attack: 125
Defense: 100
Special Attack: 70
Special Defense: 80
Speed: 45




Abilities
Battle Armor: The Pokémon is protected against critical hits.
Swift Swim (Hidden Ability): Boosts the Pokémon's Speed in rain.

I don't know about anyone else out there, but I picked the Claw Fossil in a heart beat. Armaldo is a pretty awesome-looking Pokémon. Admittedly, it’s got mediocre capabilities and does not see use in higher tiers. This is primarily due to the fact that, while it has a great Attack stat and a decent Defense stat, it does not have the Speed or typing to really take advantage of it. However, it does have some options which allow it to see use in lower tiers.

The Claw Fossil
Armaldo
Hold Item: Choice Band
Nature: Adamant
EVs: 252 Attack, 252 HP, 4 Defense
X Scissor
Stone Edge
Earthquake
Aqua Tail/Rapid Spin

Because of Armaldo's beefy Attack stat and good STAB combination, a bulky Choice Band set is about the best Armaldo can do. The only thing really worth explaining is the choice between Aqua Tail and Rapid Spin. Rapid Spin is a rare and valuable commodity - something that Armaldo... can't effectively take advantage of. It's weak to Stealth Rock and is not immune to Spikes or Toxic Spikes. In most cases, Aqua Tail is the better choice (Band), but Rapid Spin might be needed as a backup to clear hazards. It's up to you.

Cradily


Base Stats
HP: 86
Attack: 81
Defense: 97
Special Attack: 81
Special Defense: 107
Speed: 43



Abilities
Suction Cups: Negates moves that force switching out.
Storm Drain (Hidden Ability): The Pokémon draws in all Water-type moves.

Yes, I'll admit it. I overlooked Cradily for a very long time. It looks weird, and like the million-year-old sea plant it is, it doesn't look like it does much. That was my mistake. It actually has a few things going for i: an interesting defensive type combination, good mixed bulk, an immunity to Wate-type moves thanks to Storm Drain, reliable recovery and a great supporting movepool. Yeah, Cradily is actually pretty awesome. Like all Pokémon, though, it has its downfalls. The sandstorms which would give it an awesome boost to its Special Defense are all locked away in tiers Cradily can't go and it's slower than a glacier (not literally though – Avalugg's base speed is 16 points lower). However, Cradily can be a tough nut to crack if played well.

The Root Fossil
Cradily
Hold Item: Leftovers
Nature: Bold
EVs: 252 Defense, 252 HP, 4 Special Defense
Stealth Rock
Recover
Energy Ball
Toxic

With maximum investment in Defense and HP, Cradily is very bulky. While its Special Defense stat is higher than its Defense, its typing makes physical bulk more valuable to this Pokémon, capable of shirking off attacks from powerful physical Water types such as Gyarados and Feraligatr. Once in, you want to set up Stealth Rock and use a combination of Toxic and Recover to damage as many Pokémon as possible. Energy Ball makes for a good STAB move that hits many Pokémon for x4 damage. You want to watch out for powerful Ice-type special attacks, as they could plow through the Root's uninvested Special Defense and score a OHKO or 2HKO.

That’s all for today folks. Tomorrow we’ll cover the rest of the fossil Pokemon, starting with the Sinnoh fossils.

- Alltheginjoints


Sunday, June 22, 2014

Blaze

In-Game Text: Powers up Fire-type moves in a pinch.

In-Depth Description: Fire-type moves have their power increased by 50% when the Pokémon’s HP falls below ⅓ of its maximum.

Like Overgrow and Torrent, Blaze is the signature ability for the Fire-type starter Pokémon. Though useful under certain circumstances, most of the Fire-type starters have much better Hidden Abilities, such as Speed Boost on Blaziken, Reckless on Emboar, and Iron Fist on Infernape.

Charizard used to make good use of this ability with a Belly Drum set and a Salac Berry to increase its Speed, but even Solar Power is a far superior ability to Blaze, granting Charizard exceptionally powerful attacks at the sacrifice of some HP.

Now that Charizard has been given two mega evolutions, Blaze is even less useful than it was before, as both of Charizards mega forms are far superior to its normal form.

Though the added power is useful if you are making a last-ditch effort at dealing some damage before going down, you are almost always better off using a different ability, if you can.

There is one Pokémon, though, that can take advantage of this ability: Infernape.  Infernape has some dedicated lead sets that equip it with Focus Sash and the moves Stealth Rock, Fake Out, Overheat, and Close Combat.  Once Infernape is knocked down to 1 HP because of the Focus Sash, Blaze activates and hits like a truck.

Pokémon With This Ability Available
Charmander
Charmeleon
Charizard
Cyndaquil
Quilava
Typhlosion
Torchic
Combusken
Blaziken
Chimchar
Monferno
Infernape
Tepig
Pignite
Emboar
Fennekin
Braixen
Delphox
Pansear (Hidden Ability)
Simisear (Hidden Ability)